THE STORY OF MANNA ENTERTAINMENT
Manna Entertainment was born in the most pivotal moment of my life—the day my first child entered the world.
What should have been a moment of pure joy also became the moment I realized the gaming industry I loved wasn’t built to protect the people who create it. I had followed every rule, did everything right, and still discovered how fragile a developer’s livelihood could be.
Instead of breaking me, that experience lit a fire. It pushed me to imagine a different kind of studio—one built on stability, fairness, and long-term creative vision… not on disposable talent and unpredictable corporate decisions.
I wanted to build a studio where developers weren’t afterthoughts, but partners.
Where creativity wasn’t dictated by investors, but by genuine passion.
Where fun came first — and impact could follow naturally.
That vision became Manna Entertainment.
A Studio Built From Adversity, Driven by Purpose
My early days building Manna weren’t easy. I tried profit-sharing partnerships. I worked with countless collaborators who loved the idea but couldn’t commit the time. It took nearly a decade to find the right people, the right momentum, and the right development partners to bring our games to life.
But the vision never wavered.
Manna was always meant to challenge the broken norms of the industry — not by attacking them, but by building something better.
The Beginning: Space Exodus
Space Exodus started as my dream to bring a console-level experience to mobile without sacrificing the mechanics that keep players engaged.
It embodied the creative freedom I wanted for Manna:
- No reliance on investors who would push layoffs just to pad quarterly numbers
- No development compromises made to satisfy stakeholders instead of players
- No gatekeepers limiting how ambitious a story could be
Space Exodus was the spark — the blueprint for what Manna could become.
The Mission: Ourea’s Call
Then came the question that changed everything:
“What if a game could actually help heal the real world?”
Ourea’s Call became the answer.
A simpler, faster-to-build game with a purpose woven into its design — not tacked on as marketing.
We committed to something bold:
50% of all in-app purchase profits go toward ocean cleanup efforts around the world.
Not as a slogan.
Not as a gesture.
But as a core part of the game’s identity.
Ourea’s Call isn’t just entertainment — it’s a small engine for real change.
The Challenge… and the Future We’re Building
Like many passion-driven studios, we ran into obstacles:
limited funding, limited time, and the realities of trying to build two ambitious games without large investors or a massive team.
But we kept moving.
We partnered with excellent developers.
We refined our vision.
And now we’re finally reaching the point where our original designs — the ones we dreamed of years ago — can be fully realized.
Manna Entertainment is still growing, still evolving, and still fighting for the belief that:
Games can entertain.
Games can inspire.
And yes — games can change the world.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leoLorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo..